Hey everyone! I’ve been noticing a pattern where big international studios launch games in India, but they don’t really stick with players for long. I got curious and found this article: https://businessconnectindia.in/why-global-game-studios-fail-in-india/, which explains factors like pricing sensitivity, mobile-first habits, and how global strategies don’t always match local expectations. I remember trying one well-known game, but it felt too heavy and expensive for regular play, so I dropped it after a few days. It made me wonder — are studios underestimating how different the Indian gaming audience really is?
top of page

Traveling in Europe
Public·24 members
bottom of page

Just came across this thread and it’s quite interesting. It really shows how different user habits can be depending on the region. Even a successful product can struggle if it doesn’t align with how people actually use it in daily life. It’s a good reminder that expanding into new markets isn’t just about launching a product, but about understanding the people using it.